chapter  13
Gamification Designs for Instruction
ByKarl M. Kapp
Pages 34

Gamification is an emergent approach to instruction that facilitates learning and encourages motivation through the use of game elements, game mechanics, and game­based thinking. In gamification, the students do not play an entire game from start to finish; rather they participate in activities that include elements from games such as earning points, overcoming a challenge, or receiving badges for accomplishing a task. The idea is to integrate game­based elements commonly seen in video or mobile games into instructional environments to motivate the learners and keep them engaged with the content. While not completely reliant on technology, the advent of certain software and technological advances has made the development and deployment of gamification more widespread.