chapter  10
10 Pages

Keeper of the Keys: Years 3–6

The prime purpose of this chapter is to look at how it is possible to use a dramatic game to explore meanings beyond the literal through playful, interactive explorations of metaphor and symbolism.

The example also illustrates how one might use a game to:

n create a ‘back story’ as a basis for drama; and as a stimulus for storytelling and creative writing;

n demonstrate how to manipulate dramatic tension;

n encourage and develop listening skills;

n develop roles and narrative within a game and expand them into a drama;

n develop scripts from improvised drama.