ABSTRACT

Behind the steady stream of new products, technologies, systems and services in our modern societies there is prolonged and complicated battle around the role of users. How should designers get to know the users’ interests and needs? Who should speak for the users? How may designers collaborate with users and in what ways may users take innovation into their own hands?

The New Production of Users offers a rare overview of these issues. It traces the history of designer-user relations from the era of mass production to the present days. Its focus lies in elaborating the currently emerging strategies and approaches to user involvement in business and citizen contexts. It analyses the challenges in the practical collaborations between designers and users, and it investigates a number of cases, where groups of users collectively took charge of innovation.

In addition to a number of new case studies, the book provides a thorough account of theories of user involvement as well as and offers further developments to these theories. As a part of this, the book relates to the wide spectrum of fields currently associated with user involvement, such as user-centered design, participatory design, user innovation, open source software, cocreation and peer production.

Exploring the nexus between users and designers, between efforts to democratize innovation and to mobilize users for commercial purposes, this multi-disciplinary book will be of great interest to academics, policy makers and practitioners in fields such as Innovation Studies, Innovation Policy, Science and Technology Studies, Cultural Studies, Consumption studies, Marketing, e-commerce, Media Studies as well as Design research.

part I|80 pages

Rethinking and Extending Theoretical Approaches to the Production of Users in Innovation

chapter 2|30 pages

Protecting the Right to Innovate

Our Innovation “Wetlands”

chapter 3|26 pages

User Representation

A Journey Towards Conceptual Maturation

chapter 4|22 pages

How User Assemblage Matters

Constructing Learning by Using in the Case of Wind Turbine Technology in Denmark, 1973–1990

part II|68 pages

User-Producer Engagements Between Democratized Technology and Industrial Strategizing

chapter 5|11 pages

Making Work Visible 1

chapter 6|24 pages

Straddling, Betting and Passing

The Configuration of User Involvement in Cross-Sectorial Innovation Projects

chapter 7|31 pages

Generification as a Strategy

How Software Producers Configure Products, Manage User Communities and Segment Markets

part III|56 pages

Innovation Practices and User Communities

chapter 8|26 pages

Innovation in Civil Society

The Socio-Material Dynamics of a Community Innovation

chapter 9|28 pages

User Communities as Multi-Functional Spaces

Innovation, Collective Voice, Demand Articulation, Peer Informing and Professional Identity (and More)

part IV|78 pages

Unwanted Innovation and Non-Users

chapter 10|24 pages

“We walk straight past the screens”

The Power of the Non-Users of a Hospital Information System

chapter 12|28 pages

DIY Research in the Psychonaut Subculture

A Case of Unwanted User Innovation