ABSTRACT

During the early 1980s 'golden age' of video arcade games, first generation vector graphics reached its apotheosis with Atari's release of Tempest. Tempest has an explicit economy that was driven by the capacity of computing at the time, but its designers, whether in advertently or not, invented a language of shape and line that exceeded the sum of its parts. Our time in architecture school was indeed the space between analog and digital domains, a cusp generation. The precursor (line obsessed) projects to those addressed herein were a series of complex filament-based installations and vitrines that used small weights to amplify the work of gravity by stretching and perfecting the precision of line work. Liz Casebolt and Joel Smith 'talk and dance' and 'sometimes they just dance'. They are among the growing ranks of performance artists enlivening collusions between dance, spoken word, and performance experimentation. As a natural extension of their expanding field they engaged Predock_Frane to design an enveloping stage set for their production entitled o(H).