ABSTRACT

This chapter focuses the in-game actions players do, often in relation to each other, and how these actions can be considered dark play. It is possible to distinguish between two types of actions when looking at what players do within games. The first relies on the fact that many games make use of a fictional world to represent actions, events, and consequences. In many of these games, players can influence the game through fictional characters and engage in a form of acting. The second type of game action is the actions people do in the games as themselves rather than as a character. However, a game is always a frame in itself since the concept of being a player of a game exists. The chapter further examines two traditional games, namely, So Long Sucker and Intrigue, that have reputations as creating tense or heated game sessions. In this sense, these games are called feel-bad games.