ABSTRACT

Fur effects have traditionally presented a significant challenge in real-time graphics. On the desktop, the latest techniques employ DirectX 11 tessellation to dynamically create geometric hair or fur strands on the fly that number in the hundreds of thousands [Tariq and Bavoil 08,Lacroix 13]. On mobile platforms, developers must make do with a much smaller performance budget and significantly reduced memory bandwidth. To compound this, mobile devices are increasingly featuring equal or higher resolution screens than the average screens used with desktop systems.