chapter  12
17 Pages

Models of game intelligence and creativity in sport

Implications for skill acquisition
WithDaniel Memmert, Stefan König

This chapter provides an overview of the current state of the art on decision-making and its acquisition as it relates to sports. A comparison across sports shows that decision-making varies in importance within the respective performance structure. There is often an arbitrary use of the terms “decision-making” and “strategy”, which can be observed both in sport practice and in sports science. Strategy is defined with respect to long-term oriented measures, such as training and competition planning and preparation, whereas decision-making relates to more situational-based and in-the-moment problem-solving processes. In game or combat/opposition sports, decision-making has been differentiated into two areas of competence: divergent tactical thinking/game creativity and convergent tactical thinking/game intelligence. Game intelligence models try to describe and explain the ability of convergent tactical thinking by using process models to select an appropriate solution for a specific game situation.