ABSTRACT

This chapter sets out to consider questions of play and geopolitics through a detailed examination of the virtual environments of conflict as portrayed in the popular videogame series Call of Duty: Modern Warfare. It draws on the continuing interest of landscape in the human geography discipline to consider the ways geopolitics is made meaningful in and through the virtual landscapes of war. The chapter outlines the historical interest in landscapes offered by the discipline of human geography. It focuses on how geographers have considered the cultural representation of landscapes in constituting social realties. However, as it argues, videogame landscapes considers beyond the representational, due to their interactive qualities. The chapter also outlines the place specific narrative-arc of the Modern Warfare series. It draws specific attention to the ways in which the geographical imagination is made meaningful through interactions with the virtual landscapes.