ABSTRACT

Technology can be used to scaffold students’ learning as well as provide opportunities to embed culture into digital games and computer simulations. Computer coding has been used to motivate learning and to broaden students’ opportunities in STEM. The benefit of learning to code includes development of computational thinking (CT) skills. Technology can be used to scaffold students’ learning as well as provide opportunities to embed culture into digital games and computer simulations. Microworlds EX is an advanced web-based version of LOGO, which is a programming language used to enhance cognition in children by incorporating computers and technology into geometry instruction. Microworlds EX, Scratch, and Scalable Game Design are generating interest in developing K–8 students’ CT skills because they scaffold student learning, enable knowledge and transfer, support equity, and are systematic and sustainable. The Self-Efficacy in Technology Survey developed by D. J. Ketelhut was modified to measure changes on three technology constructs: videogaming, computer gaming, and using computer to solve problems.