ABSTRACT

The relationship between videogames and sexuality is complex and contested. Games' distinction as different to literature or film appears not to reinforce disciplinary boundaries, but rather to highlight the tactile and interactive nature of the media. This is, of course, not to suggest that other media lack interaction or tactility, but rather to place emphasis on the temporal nature of videogame interaction. Similar to the real world, in which women's bodies carry the burden of being unduly objectified and sexualised, much has been written about the sexualised bodies of female avatars. This chapter discusses how games are different to other media, representations of sex and games and games about sex. It establishes that videogames are different to traditional forms of media due to the temporal nature of their interactivity. When considering videogames' treatment of sexuality as immature, the immaturity of the artform must also be acknowledged.