ABSTRACT

This chapter provides a comparative analysis of three recent interactive digital works by Colombian cultural producers of the mid-2000s. The three interactive digital works are: Juan Ospina González's Juegos de Guerra Colombianos: Tácticas de Guerra Irregular; the joint-authored work, Quiasma: Oráculo y Paisaje by Clemencia Echeverri, Bárbara Santos, Santiago Ortiz, and Andrés Burbano; and Martha Patricia Niño'sDemo Scape V 0.5. It focuses on how all three of these works strive to provide alternative representations of the Colombian terrain and to provide spaces for reflection on Colombia's contemporary sociopolitical conflicts. The project was developed by the members of grupo Quiasma, comprising four Colombian artists: Santiago Ortiz, Andrés Burbano, Clemencia Echeverri, and Bárbara Santos. The project on which these four artists collaborated and which is under analysis here combines the visualization of relations between terms via digital technologies, the representation of Colombia's contemporary society, and an attempt to rethink geography.