ABSTRACT

This chapter explains the method of experiment for the study using gaming simulation, including the subjects of the experiment, structure of the virtual community using community currencies (CCs) and the game conditions. It considers results of the experiment and questionnaire in terms of the circulation of currencies, activities of the subjects, their behavioural objectives and community consciousness, and the effects of providing aggregate information. As this experiment aimed to observe economic behaviour with respect to the CCs, the chapter describes irrelevant factors to smoothen the progress of the game. In this experiment, for simplification, the chapter focuses on consumers' behaviour towards CCs and assumed that all shops and non-profit organisations (NPOs) play only passive roles. The circulating conditions of CCs can be estimated by using the amount of currency issued, amount redeemed, outstanding issued amount and aggregate amounts of the various transactions using those currencies.