ABSTRACT

This paper discusses the opportumtles and challenges of Ambient Intelligence (AmI) technologies in the context of classroom education, and presents the methodology and preliminary results of the development of an augmented school desk which integrates various AmI educational applications. The overall objective is to assess how AmI technologies can contribute to support common learning activities and enhance the leamer's experience in the classroom. Young learners were involved from the first phases of the design of the desk and its applications using scenario-based techniques.