ABSTRACT

For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms

chapter |4 pages

Introduction

part I|2 pages

I Fundamentals and Devices

chapter 2|32 pages

Multi-Sensory Interactions

chapter 3|14 pages

Design Issues in Haptic Devices

chapter 4|16 pages

Rendering for Multifinger Haptic Devices

chapter 5|10 pages

Locomotion Interfaces and Rendering

chapter 6|30 pages

Variable Friction Haptic Displays

chapter 7|34 pages

Stability of Haptic Displays

part II|2 pages

II Rendering Techniques

chapter 10|14 pages

Collision Detection for Three-DOF Rendering

chapter 12|24 pages

Continuous Collision Detection

chapter 13|20 pages

Contact Levels of Detail

chapter 14|14 pages

Physically Based Haptic Synthesis

chapter 15|22 pages

Three-Degree-of-Freedom Rendering

chapter 17|16 pages

Rendering of Spline Models

chapter 18|24 pages

Rendering of Textured Objects

chapter III|2 pages

III Applications

chapter 22|14 pages

Virtual Prototyping

chapter 23|16 pages

Haptics for Scientific Visualization

chapter 24|16 pages

Haptics in Medical Applications

chapter 26|18 pages

Modeling and Creative Processes