ABSTRACT

This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.

part I|326 pages

Theory

chapter 1|16 pages

Introduction

chapter 2|42 pages

Input: Interfaces and Devices

chapter 3|14 pages

Output: Interfaces and Displays

chapter 4|12 pages

Computer Graphics

chapter 5|24 pages

3D Interaction

chapter 6|26 pages

3D Navigation

chapter 7|24 pages

Descriptive and Predictive Models

chapter 8|44 pages

Multi-Touch

chapter 10|24 pages

Pen and Multi-Touch Modeling and Recognition

chapter 11|14 pages

Using Multi-Touch with Petri Nets

part II|100 pages

Advanced Topics

chapter 15|26 pages

Introduction to Digital Signal Processing

chapter 16|14 pages

Three-Dimensional Rotations

chapter 17|16 pages

MEMS Inertial Sensors and Magnetic Sensors

chapter 18|10 pages

Kalman Filters

chapter 19|14 pages

Quaternions and Sensor Fusion

part IV|36 pages

Case Study: Speech as Input

part V|20 pages

Appendices

chapter A|8 pages

Displays