ABSTRACT

Sensor ................................................................................. 473 18.6 Stylized AR .................................................................................................. 474

18.6.1 Real-Time Cartoon-Like Stylization on the GPU ............................ 475 18.6.2 Other Stylization Approaches ........................................................... 476 18.6.3 Applications of Stylized AR ............................................................. 476 18.6.4 Psychophysical Evaluation of Stylized AR ....................................... 478

18.7 Conclusion .................................................................................................... 478 References .............................................................................................................. 479

In augmented reality (AR), virtual graphical elements generated by a computer are overlaid over a view of the real world. The types of additional graphical elements are as varied as the spectrum of AR applications. In a pedestrian or bicycle navigation AR application, the overlay may consist of abstract 3D arrows and some text; in a medical AR application, organ structures from a CT scan may be shown; and in an AR game, an entire parallel game universe may coexist within the real surroundings of the player.