ABSTRACT

A popular current use of visual computing in live television broadcasting is in the production of graphics and effects for sports analysis. Applications can help the broadcaster illustrate, analyze, and explain sporting events by the generation of images and graphics that can be incorporated in the broadcast, providing visual support to the commentators and pundits. While currently limited to sport, in the future these techniques might spread to other areas of TV broadcasting, to other genres and for use in other aspects of production. Some broadcasters are already experimenting with free-viewpoint, panoramic, and omni-directional video to see how these technologies might change the traditional methods of live TV production.