ABSTRACT

Visual computing applications are often dealing with 3D mesh data, in order to represent objects that have been captured within the real world. Such data can stem from various 3D scanning methods, which usually output point clouds and then apply some mesh generation method, for example by using the marching cubes algorithm, Delaunay meshing, or the 3D Snakes method (Chapters 9 and 10). Depending on the size of the data, as well as on the target application, the meshed result might then be processed further, for example through simplification or remeshing methods, before a final, meshed 3D model is ready for presentation.