ABSTRACT

Purpose of this is to take learning outside classrooms and homes and provide a fun and interesting way of learning anytime, anywhere (Milo).

This study tries to enlarge the scope of gameplay in learning situation by adopting gamified learning strategy and combining game elements with well-designed mobile learning activities. The goal is to determine whether mobile technologies can support gamified learning approach, and learning strategies influenced achievement in the natural science course. The implementation of our solution proposal, called Mobile Insect Learning System (MILS). A series of learning activities geared toward integrating the game elements into course design was developed for the outdoor learning environment (Su & Cheng 2013).