Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

chapter 1|12 pages

Infected AI in The Last of Us

chapter 2|12 pages

Human Enemy AI in The Last of Us

chapter 3|12 pages

Ellie: Buddy AI in The Last of Us

chapter 4|20 pages

Realizing NPCs

Animation and Behavior Control for Believable Characters

chapter 7|10 pages

Behavior Decision System

Dragon Age Inquisition’s Utility Scoring Architecture

chapter 8|12 pages

Paragon Bots

A Bag of Tricks

chapter 10|8 pages

1000 NPCs at 60 FPS

chapter 11|12 pages

Ambient Interactions

Improving Believability by Leveraging Rule-Based AI

chapter 12|10 pages

Stochastic Grammars

Not Just for Words!