ABSTRACT
Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality.
For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space.
Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.
TABLE OF CONTENTS
part 1|80 pages
The Body in the XR Community
chapter Chapter 1|17 pages
Against the Instrumentalization of Empathy: Immersive Technologies and Social Change
chapter Chapter 4|19 pages
The Philosopher’s Stone as a Design Framework for Defending Truth and Empowering Communities
part 2|100 pages
Situating XR in the City
chapter Chapter 7|30 pages
Life, Liberty, and the Pursuit of Pokémon: The Tension between Free Speech and Municipal Tranquility
part 3|62 pages
The Augmented City for Education
chapter Chapter 11|30 pages
Building a Virtuous Cycle of Activism Using Art and Augmented Reality: A Community of Practice-Based Project
part 4|40 pages
Preparing the Augmented Citizen