ABSTRACT

Discover the lessons that helped bring about a new golden age of Disney animation!

Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.

Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.

Edited by Academy Award®-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

Foreword

Acknowledgements

Innovation

1. Review and New Approach

2. Artist/Actor

3. Don’t Be Ordinary

4. Sketcher

5. Plus or Minus

6. Mood Symbols

7. Breaking the Constraint Barrier

8. The Agony and the Ecstasy

9. Making All Parts Work Together to Shape a Gesture

10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)

11. Pure Performance

12. Different Concepts

13. A Time for This and a Time for That

14. Look to This Day

15. Entertainment

16. Follow-Up Department

17. Entertainment II

18. Playing to the Balcony

Drawing

19. A Sack of Flour

20. Pantomime (Drawing) Preparation

21. That Darned Neck

22. Crayolas?

23. Hands (Those Darned?)

24. Plight of a Gesture

25. Concepts for Drawing

26. Drawing Appropriate Gestures for Your Characters

27. Drawings Ain’t Just Drawing

28. The Importance of Sketching

29. Getting Emotionally Involved

30. Gesture Further Pursued

31. Caricature

32. Perspective

33. Have Something to Say and Keep It Simple

34. Keeping Flexibility in Your Drawing

35. Seeing and Drawing the Figure in Space

36. Don’t Let the Facts Get in the Way of a Good Drawing

37. Hey, Look at Me … Look at Me!

38. Learn From the Mistakes of Others

39. Quest and Fulfillment

40. Getting Adjusted to New Production

41. More Animal Talk

42. In Further Praise of Quick Sketching

43. Impression – Expression = Depression

Expression

44. Drawing a Clear Portrayal of Your Idea

45. Think Caricature

46. Going Into That World!

47. Understanding What You See

48. An Inspirational Journey

49. Comic Relief

50. If It Needs to Lean, Then Lean It

51. Don’t Tell, But Show!

52. Mainly Mental

53. The Shape of a Gesture

54. Dreams Impossible to Resist

55. Short Book on Drawing

56. Encompassing Reality with All Your Senses

57. Gestures, Moons, and Tangents

58. Include Your Audience

59. The Wonders of the Right and Left Hemispheres

60. Making the Rules of Perspective Come to Life

61. In Further Praise of the Rules of Perspective

62. There Is No End to Thinking Overlap

63. Space is Created

64. Words and Experience

65. Look, This Is What I Saw

66. Breaking Away

67. The Shape of the Gesture II

68. A Tribute

Afterword/Bonus Material

Credits