ABSTRACT
Discover the lessons that helped bring about a new golden age of Disney animation!
Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.
Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.
Edited by Academy Award®-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.
Foreword
Acknowledgements
Innovation
1. Review and New Approach
2. Artist/Actor
3. Don’t Be Ordinary
4. Sketcher
5. Plus or Minus
6. Mood Symbols
7. Breaking the Constraint Barrier
8. The Agony and the Ecstasy
9. Making All Parts Work Together to Shape a Gesture
10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)
11. Pure Performance
12. Different Concepts
13. A Time for This and a Time for That
14. Look to This Day
15. Entertainment
16. Follow-Up Department
17. Entertainment II
18. Playing to the Balcony
Drawing
19. A Sack of Flour
20. Pantomime (Drawing) Preparation
21. That Darned Neck
22. Crayolas?
23. Hands (Those Darned?)
24. Plight of a Gesture
25. Concepts for Drawing
26. Drawing Appropriate Gestures for Your Characters
27. Drawings Ain’t Just Drawing
28. The Importance of Sketching
29. Getting Emotionally Involved
30. Gesture Further Pursued
31. Caricature
32. Perspective
33. Have Something to Say and Keep It Simple
34. Keeping Flexibility in Your Drawing
35. Seeing and Drawing the Figure in Space
36. Don’t Let the Facts Get in the Way of a Good Drawing
37. Hey, Look at Me … Look at Me!
38. Learn From the Mistakes of Others
39. Quest and Fulfillment
40. Getting Adjusted to New Production
41. More Animal Talk
42. In Further Praise of Quick Sketching
43. Impression – Expression = Depression
Expression
44. Drawing a Clear Portrayal of Your Idea
45. Think Caricature
46. Going Into That World!
47. Understanding What You See
48. An Inspirational Journey
49. Comic Relief
50. If It Needs to Lean, Then Lean It
51. Don’t Tell, But Show!
52. Mainly Mental
53. The Shape of a Gesture
54. Dreams Impossible to Resist
55. Short Book on Drawing
56. Encompassing Reality with All Your Senses
57. Gestures, Moons, and Tangents
58. Include Your Audience
59. The Wonders of the Right and Left Hemispheres
60. Making the Rules of Perspective Come to Life
61. In Further Praise of the Rules of Perspective
62. There Is No End to Thinking Overlap
63. Space is Created
64. Words and Experience
65. Look, This Is What I Saw
66. Breaking Away
67. The Shape of the Gesture II
68. A Tribute
Afterword/Bonus Material
Credits