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      Digital Love: Romance and Sexuality in Video Games
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      Book

      Digital Love: Romance and Sexuality in Video Games

      DOI link for Digital Love: Romance and Sexuality in Video Games

      Digital Love: Romance and Sexuality in Video Games book

      Romance and Sexuality in Games

      Digital Love: Romance and Sexuality in Video Games

      DOI link for Digital Love: Romance and Sexuality in Video Games

      Digital Love: Romance and Sexuality in Video Games book

      Romance and Sexuality in Games
      Edited ByHeidi McDonald
      Edition 1st Edition
      First Published 2017
      eBook Published 15 October 2017
      Pub. Location New York
      Imprint A K Peters/CRC Press
      DOI https://doi.org/10.1201/9781315118444
      Pages 314
      eBook ISBN 9781315118444
      Subjects Arts
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      McDonald, H. (Ed.). (2017). Digital Love: Romance and Sexuality in Video Games: Romance and Sexuality in Games (1st ed.). A K Peters/CRC Press. https://doi.org/10.1201/9781315118444

      ABSTRACT

      Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games.

      Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it.

      Key Features:

      • Examines the past, present, and future of romance in single-player, role-playing games
      • Discusses common presentations of romance in single-player, role-playing games— both in the category and game mechanics that drive romance
      • Discusses research on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games
      • Explains the notion of the empathic game and explores its importance in relation to romance in game design

      TABLE OF CONTENTS

      section I|76 pages

      Representations of Gender and Sexuality

      chapter 1|34 pages

      Sexualization, Shirtlessness, and Smoldering Gazes

      Desire and the Male Character
      ByMichelle Clough

      chapter 2|22 pages

      Making Love Not War

      Female Power and the Emotional Labor of Peace in Code: Realize—The Guardian of Rebirth and Princess Arthur
      BySarah Christina Ganzon

      chapter 3|9 pages

      Love on the Farm—Romance and Marriage in Stardew Valley

      ByAmanda Lange

      chapter 4|8 pages

      From Smoldering Justicar to Blue-Skinned Space Babe

      Asari Sexuality in Mass Effect
      ByAlexandra M. Lucas

      section II|146 pages

      Romance and Sexuality in Game Design

      chapter 5|14 pages

      Visualizing Data for Pleasure

      Heather Kelley on Game Design, Sexuality, and User Interfaces
      ByTeddy Pozo

      chapter 6|13 pages

      Intimate Games

      Facing Our Inner Predators
      BySabine Harrer

      chapter 7|30 pages

      It's Time for This Jedi to Get Laid

      Casual Romance in Star Wars: The Old Republic
      ByJessica Sliwinski

      chapter 8|22 pages

      Naughty Bytes

      The Western Complications of Genitalia in Non-Porn Video Games
      ByHeidi McDonald

      chapter 9|23 pages

      Invitation: Granting Emotional Access through Romantic Choice

      ByLeah Miller

      chapter 10|40 pages

      Designing Video Game Characters for Romantic Attachment

      Practical Application and Design Pitfalls
      ByJennifer E. Killham, Arden Osthof, Jana Stadeler

      section III|41 pages

      Otome: Romance and Sexuality in Game Design

      chapter 11|20 pages

      “Sweet Solutions for Female Gamers”

      Cheritz, Korean Otome Games, and Global Otome Game Players
      BySarah Christina Ganzon

      chapter 12|7 pages

      Sadistic Lovers

      Exploring Taboos in Otome Games
      ByA.M. Cosmos

      chapter 13|11 pages

      Love Transcends All (Geographical) Boundaries

      The Global Lure of Romance Historical Otome Games and the Shinsengumi
      ByLucy Morris

      section IV|22 pages

      The Future of Romance and Sexuality in Games

      chapter 14|9 pages

      Do Androids Dream of Electric Consent?

      ByLuke Dicken

      chapter 15|10 pages

      Digital Love

      Future Love—VR and the Future of Human Relationships and Sexuality
      ByMarc Loths
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