ABSTRACT

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

 

Key Features

  • Learn from industry experts how to tackle today’s challenges in storytelling for games.
  • A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.
  • An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.
  • Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio.
  • Improve your own stories by learning and trying the techniques used by the professionals of game writing.

chapter Chapter 1|11 pages

Introduction

chapter Chapter 3|10 pages

Writing Romance and Sexuality in Games

chapter Chapter 4|17 pages

Building A Universe

chapter Chapter 5|13 pages

Writing for Nondigital Games (Board Games)

chapter Chapter 6|9 pages

From Novel to Game and Back Again

chapter Chapter 7|9 pages

From Movie to Game (and Back Again?)

chapter Chapter 9|20 pages

Cinematics and Dialogue

chapter Chapter 11|13 pages

Planning Your Work

chapter Chapter 12|19 pages

Yes, Videogames Need Story Editors!

chapter 14|6 pages

Conclusion