ABSTRACT

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

chapter 1|10 pages

Writing for Massively Multiplayer Online Games

By(Steve Danuser and Tracy A. Seamster)

chapter 2|8 pages

Writing for Role-Playing Games

By(Daniel Erickson)

chapter 3|10 pages

Writing for Adventure Games

By(Lee Sheldon)

chapter 4|8 pages

Writing for Action-Adventure Games

By(John Feil)

chapter 5|14 pages

Writing for Platform Games

By(Andrew S. Walsh)

chapter 6|18 pages

Writing for First-Person Shooters

By(Lucien Soulban and Haris Orkin)

chapter 7|10 pages

Writing for Real-Time Strategy Games

By(Stephen Dinehart)

chapter 8|12 pages

Writing for Sports Games

By(Maurice Suckling)

chapter 9|14 pages

Writing for Simulator Games

By(David Wessman)

chapter 10|8 pages

Writing for Driving Games

By(Maurice Suckling)

chapter 11|14 pages

Writing for Horror Games

By(Richard Dansky)

chapter 12|10 pages

Writing for Science-Fiction and Fantasy Games

By(Chris Klug)

chapter 13|12 pages

Writing for Sandbox Games

By(Ahmad Saad)

chapter 14|12 pages

Writing for Alternate Reality Games

By(Wendy Despain)

chapter 15|10 pages

Writing for Serious Games

By(Sande Chen and Anne Toole)

chapter 16|8 pages

Writing for Casual Games

By(Chris Pasley)

chapter 17|12 pages

Writing for Handheld Games

By(Evan Skolnick)

chapter 18|10 pages

Writing for Mobile Phone Games

By(Graeme Davis)

chapter 19|18 pages

Writing for Interactive Fiction

By(J. Robinson Wheeler)