ABSTRACT

Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st

chapter

Introduction

A Moving Target: The Evolution of Human–Computer Interaction

part I|91 pages

Humans in HCI

chapter 1|18 pages

Perceptual-Motor Interaction

Some Implications for Human–Computer Interaction

chapter 2|20 pages

Human Information Processing

An Overview for Human-Computer Interaction

chapter 4|20 pages

Task Loading and Stress in Human–Computer Interaction

Theoretical Frameworks and Mitigation Strategies

part II|219 pages

Computers in HCI

part III|386 pages

Designing Human–Computer Interactions

chapter 14|26 pages

Visual Design Principles for Usable Interfaces

Everything Is Designed: Why We Should Think before Doing

chapter 18|25 pages

Multimodal Interfaces

chapter 21|26 pages

Tangible User Interfaces

chapter 22|23 pages

Achieving Psychological Simplicity

Measures and Methods to Reduce Cognitive Complexity

chapter 23|34 pages

Information Visualization

chapter 28|25 pages

Virtual Environments

chapter 29|30 pages

Privacy, Security, and Trust

Human-Computer Interaction Challenges and Opportunities at Their Intersection

part IV|123 pages

Application-/Domain-Spedfic Design

chapter 31|23 pages

Why We Play

Affect and the Fun of Games—Designing Emotions for Games, Entertainment Interfaces, and Interactive Products

chapter 32|22 pages

Motor Vehicle-Driver Interfaces

part V|119 pages

Designing for Diversity

chapter 35|16 pages

Older Adults and Information Technology

Opportunities and Challenges

chapter 38|20 pages

Perceptual Impairments

New Advancements Promoting Technological Access

chapter 39|19 pages

Universal Accessibility and Low-Literacy Populations

Implications for Human-Computer Interaction Design and Research Methods

part VI|397 pages

The Development Process

part Section B|165 pages

Design and Development

chapter 46|26 pages

Putting Personas to Work

Employing User Personas to Focus Product Planning, Design, and Development

chapter 48|20 pages

Scenario-Based Design

chapter 49|29 pages

Participatory Design

The Third Space in Human–Computer Interaction

chapter 50|25 pages

Unified User Interface Development

A Software Refactoring Perspective

part Section C|121 pages

Testing, Evaluation, and Technology Transfer

chapter 53|21 pages

Usability Testing

chapter 54|15 pages

Usability for Engaged Users

The Naturalistic Approach to Evaluation

chapter 57|20 pages

Model-Based Evaluation

chapter 59|9 pages

Technology Transfer

part VII|59 pages

Emerging Phenomena in HCI

chapter 60|16 pages

Augmenting Cognition in HCI

Twenty-First Century Adaptive System Science and Technology