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      Computer Games and Software Engineering
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      Book

      Computer Games and Software Engineering

      DOI link for Computer Games and Software Engineering

      Computer Games and Software Engineering book

      Computer Games and Software Engineering

      DOI link for Computer Games and Software Engineering

      Computer Games and Software Engineering book

      Edited ByKendra M. L. Cooper, Walt Scacchi
      Edition 1st Edition
      First Published 2015
      eBook Published 16 May 2015
      Pub. Location New York
      Imprint Chapman and Hall/CRC
      DOI https://doi.org/10.1201/b18453
      Pages 311
      eBook ISBN 9780429159497
      Subjects Arts, Computer Science
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      Cooper, K.M.L., & Scacchi, W. (Eds.). (2015). Computer Games and Software Engineering (1st ed.). Chapman and Hall/CRC. https://doi.org/10.1201/b18453

      ABSTRACT

      Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to

      TABLE OF CONTENTS

      chapter 1|30 pages

      ◾ Introducing Computer Games and Software Engineering

      ByKENDRA M.L. COOPER AND WALT SCACCHI

      chapter 2|28 pages

      ◾ Use of Game Development in Computer Science and Software Engineering Education

      ByALF INGE WANG AND BIAN WU

      chapter 3|32 pages

      ◾ Model-Driven Engineering of Serious Objectives for Subject-Specific Topics and Transferable Skills

      ByEducational Games: Integrating Learning KENDRA M.L. COOPER AND SHAUN LONGSTREET

      chapter 4|22 pages

      ◾ A Gameful Approach to Teaching Software Design and Software Testing

      BySWAPNEEL SHETH, JONATHAN BELL, GAIL KAISER

      chapter 5|20 pages

      ◾ Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet

      ByTAO XIE, NIKOLAI TILLMANN, JONATHAN DE HALLEUX, AND JUDITH BISHOP

      chapter 6|20 pages

      ◾ Adaptive Serious Games

      chapter 7|30 pages

      ◾ RESTful Client–Server Architecture: A Scalable Architecture for Massively Multiuser Online Environments

      ByTHOMAS DEBEAUVAIS, ARTHUR VALADARES, CRISTINA V. LOPES

      chapter 8|16 pages

      ◾ Software Engineering Challenges of Multiplayer Outdoor Smart Phone Games

      ByROBERT J. HALL

      chapter 9|16 pages

      ◾ Understanding User Behavior at Three Scales: The AGoogleADay Story

      ByDANIEL M. RUSSELL

      chapter 10|26 pages

      ◾ Modular Reuse of AI Behaviors for Digital

      ByGames CHRISTOPHER DRAGERT, JÖRG KIENZLE, AND CLARK VERBRUGGE

      chapter 11|20 pages

      ◾ Repurposing Game Play Mechanics as a Technique for Designing Game-Based Virtual Worlds

      ByWALT SCACCHI

      chapter 12|32 pages

      ◾ Emerging Research Challenges in Computer Games and Software Engineering

      ByWALT SCACCHI AND KENDRA M.L. COOPER
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