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Computer Games and Software Engineering
DOI link for Computer Games and Software Engineering
Computer Games and Software Engineering book
Computer Games and Software Engineering
DOI link for Computer Games and Software Engineering
Computer Games and Software Engineering book
Edited ByKendra M. L. Cooper, Walt Scacchi
Edition 1st Edition
First Published 2015
eBook Published 16 May 2015
Pub. Location New York
Imprint Chapman and Hall/CRC
Pages 311
eBook ISBN 9780429159497
Subjects Arts, Computer Science
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Cooper, K.M.L., & Scacchi, W. (Eds.). (2015). Computer Games and Software Engineering (1st ed.). Chapman and Hall/CRC. https://doi.org/10.1201/b18453
ABSTRACT
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
TABLE OF CONTENTS
chapter 1|30 pages
◾ Introducing Computer Games and Software Engineering
ByKENDRA M.L. COOPER AND WALT SCACCHI
chapter 2|28 pages
◾ Use of Game Development in Computer Science and Software Engineering Education
ByALF INGE WANG AND BIAN WU
chapter 3|32 pages
◾ Model-Driven Engineering of Serious Objectives for Subject-Specific Topics and Transferable Skills
ByEducational Games: Integrating Learning KENDRA M.L. COOPER AND SHAUN LONGSTREET
chapter 4|22 pages
◾ A Gameful Approach to Teaching Software Design and Software Testing
BySWAPNEEL SHETH, JONATHAN BELL, GAIL KAISER
chapter 5|20 pages
◾ Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet
ByTAO XIE, NIKOLAI TILLMANN, JONATHAN DE HALLEUX, AND JUDITH BISHOP
chapter 7|30 pages
◾ RESTful Client–Server Architecture: A Scalable Architecture for Massively Multiuser Online Environments
ByTHOMAS DEBEAUVAIS, ARTHUR VALADARES, CRISTINA V. LOPES
chapter 8|16 pages
◾ Software Engineering Challenges of Multiplayer Outdoor Smart Phone Games
ByROBERT J. HALL
chapter 9|16 pages
◾ Understanding User Behavior at Three Scales: The AGoogleADay Story
ByDANIEL M. RUSSELL
chapter 10|26 pages
◾ Modular Reuse of AI Behaviors for Digital
ByGames CHRISTOPHER DRAGERT, JÖRG KIENZLE, AND CLARK VERBRUGGE
chapter 11|20 pages
◾ Repurposing Game Play Mechanics as a Technique for Designing Game-Based Virtual Worlds
ByWALT SCACCHI
chapter 12|32 pages
◾ Emerging Research Challenges in Computer Games and Software Engineering
ByWALT SCACCHI AND KENDRA M.L. COOPER