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      Book

      Software Engineering Perspectives in Computer Game Development
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      Book

      Software Engineering Perspectives in Computer Game Development

      DOI link for Software Engineering Perspectives in Computer Game Development

      Software Engineering Perspectives in Computer Game Development book

      Software Engineering Perspectives in Computer Game Development

      DOI link for Software Engineering Perspectives in Computer Game Development

      Software Engineering Perspectives in Computer Game Development book

      Edited ByKendra M. L. Cooper
      Edition 1st Edition
      First Published 2021
      eBook Published 5 July 2021
      Pub. Location New York
      Imprint Chapman and Hall/CRC
      DOI https://doi.org/10.1201/b22404
      Pages 312
      eBook ISBN 9781315145549
      Subjects Arts, Computer Science
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      Cooper, K.M.L. (Ed.). (2021). Software Engineering Perspectives in Computer Game Development (1st ed.). Chapman and Hall/CRC. https://doi.org/10.1201/b22404

      ABSTRACT

      Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives.

      Key Features:

      • Includes contributions from leading academic experts in the community
      • Presents a current collection of emerging research at the intersection of games and software engineering
      • Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education
      • Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

      TABLE OF CONTENTS

      chapter 1|33 pages

      Introduction to Software Engineering Perspectives in Computer Game Development

      ByKendra M. L. Cooper

      section Section I|103 pages

      Emerging Research on Serious Games for Software Engineering Education

      chapter 2|21 pages

      Case Studies and Practices in Local Game Jam Software Development Organization

      A Software Engineering Perspective
      ByWalt Scacchi

      chapter 3|32 pages

      Developing Essential Software Engineering Competencies Supported by Digital Game-Based Learning

      ByJöran Pieper

      chapter 4|11 pages

      Building Casual Games and APIs for Teaching Introductory Programming Concepts

      ByBrian Chau, Rob Nash, Kelvin Sung, Jason Pace

      chapter 5|35 pages

      Evolution of a Model for the Evaluation of Games for Software Engineering Education

      ByGiani Petri, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto

      section Section II|155 pages

      Emerging Research on Software Engineering Methods for Game Development

      chapter 6|19 pages

      Applied Game Design Didactics

      ByMicah M. Hrehovcsik

      chapter 7|35 pages

      Learning with the Body

      A Design Framework for Embodied Learning Games and Simulations
      ByEdward F. Melcer, Katherine Isbister

      chapter 8|40 pages

      Using Ideation Cards for Designing Mixed Reality Games

      ByRichard Wetzel, Steve Benford

      chapter 9|16 pages

      From Role-Playing Game to Exergame

      A Modification for The Elder Scrolls V: Skyrim
      ByRahul Kumar, Jak Tan, Paul Ralph

      chapter 10|26 pages

      Survey on Software Architecture, Creativity, and Game Technology

      ByAlf Inge Wang, Njål Nordmark

      chapter 11|15 pages

      Games and Software Engineering Topics

      Recent Results and Future Research Opportunities
      ByKendra M. L. Cooper
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