ABSTRACT

The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies.

Features include:

  • comprehensive and interdisciplinary models and approaches for analyzing video games;
  • new perspectives on video games both as art form and cultural phenomenon;
  • explorations of the technical and creative dimensions of video games;
  • accounts of the political, social, and cultural dynamics of video games.

Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

part |55 pages

Technological Aspects

chapter |7 pages

Artifact

ByOlli Sotamaa

chapter |9 pages

Artificial Intelligence

ByRobin Johnson

chapter |6 pages

Controllers

BySheila C. Murphy

chapter |7 pages

Emulation

BySimon Dor

chapter |9 pages

Interface

ByVincent Mauger

chapter |8 pages

Platforms

ByBobby Schweizer

chapter |7 pages

Resolution

ByMark J. P. Wolf

part |75 pages

Formal Aspects

chapter |8 pages

Art and Aesthetics

ByGrant Tavinor

chapter |7 pages

Color

BySimon Niedenthal

chapter |9 pages

Conventions

ByBernard Perron

chapter |8 pages

Game Design

ByRichard Rouse

chapter |8 pages

Dimensionality

ByJohn Sharp

chapter |8 pages

Levels

ByMartin Picard

chapter |10 pages

Perspective

ByJohn Sharp

chapter |8 pages

Sound

ByMark Grimshaw

chapter |7 pages

Worlds

ByMark J. P. Wolf

part |87 pages

Playfulness Aspects

chapter |8 pages

Casualness

ByJulia G. Raz

chapter |9 pages

Challenge

ByRobert Furze

chapter |6 pages

Cheating

ByMia Consalvo

chapter |8 pages

Competition and Cooperation

ByEmma Witkowski

chapter |7 pages

Conflict

ByMarko Siitonen

chapter |12 pages

Interactivity

ByLori Landay

chapter |5 pages

Ludology

ByEspen Aarseth

chapter |7 pages

Objectives

ByLouis-Martin Guay

chapter |7 pages

Players/Gamers

ByFrédéric Clément

chapter |7 pages

Repetition

ByChristopher Hanson

chapter |9 pages

Single-Player/Multiplayer

ByDaniel Joseph, Lee Knuttila

part |61 pages

Generic Aspects

chapter |9 pages

Action

ByDominic Arsenault

chapter |9 pages

Adventure

ByClara Fernández-Vara

chapter |10 pages

Role-Playing

ByAndrew Burn

chapter |8 pages

Shooting

ByGerald Voorhees

chapter |8 pages

Simulation

BySeth Giddings

chapter |8 pages

Sports

ByAndrew Baerg

chapter |7 pages

Strategy

BySimon Dor

part |70 pages

Cultural Aspects

chapter |8 pages

Convergence

ByRobert Alan Brookey

chapter |8 pages

Culture

ByFrans Mäyrä

chapter |9 pages

Cut-Scenes

ByRune Kelvjer

chapter |7 pages

Death

ByKarin Wenz

chapter |7 pages

Education

ByRichard E. Ferdig

chapter |7 pages

Media Ecology

ByKevin Schut

chapter |8 pages

Research

ByDavid Myers

chapter |6 pages

Retrogaming

ByMichael Thomasson

chapter |8 pages

Violence

ByPeter Krapp

part |62 pages

Sociological Aspects

chapter |9 pages

Characters

ByJessica Aldred

chapter |9 pages

Community

ByCarly A. Kocurek

chapter |7 pages

Femininity

ByCarrie Heeter

chapter |8 pages

Masculinity

ByMichael Z. Newman, John Vanderhoef

chapter |8 pages

Performance

ByMichael Nitsche

chapter |11 pages

Race

ByAnna Everett

chapter |8 pages

Sociology

ByAndras Lukacs

part |87 pages

Philosophical Aspects

chapter |10 pages

Cognition

ByAndreas Gregersen

chapter |7 pages

Emergence

ByJoris Dormans

chapter |8 pages

Fiction

ByGrant Tavinor

chapter |9 pages

Ideology

ByMark Hayse

chapter |8 pages

Immersion

ByCarl Therrien

chapter |7 pages

Meaning

ByChristopher A. Paul

chapter |9 pages

Ethics

ByMark Hayse

chapter |9 pages

Narratology

ByDominic Arsenault

chapter |9 pages

Ontology

ByEspen Aarseth

chapter |9 pages

Transcendence

ByMark Hayse