ABSTRACT

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

part |2 pages

Part I Background

chapter 1|6 pages

Introduction

ByALEX MOSELEY, NICOLA WHITTON

chapter 2|10 pages

Good Game Design Is Good Learning Design

ByNICOLA WHITTON

part |2 pages

Part II Applying Game Principles to Education

chapter 3|10 pages

Challenge: Levelling Up

ByNICOLA WHITTON

chapter 4|14 pages

Community: Th e Wisdom of Crowds

ByMICHELLE A. HOYLE, ALEX MOSELEY

chapter 5|12 pages

Narrative: Let Me Tell You a Story

ByNICOLA WHITTON, DAVE WHITE

chapter 6|10 pages

Competition: Playing to Win?

ByALEX MOSELEY

part |4 pages

Part III: Creating Games for Learning

chapter 8|17 pages

Authentic Contextual Games for Learning

BySIMON BROOKES, ALEX MOSELEY

chapter 9|16 pages

Mapping Games to Curricula

ByALEX MOSELEY, ROSIE JONES

chapter 10|14 pages

Assessment and Games

ByALEX MOSELEY

chapter 11|19 pages

Designing Low-cost Games for Learning

ByNICOLA WHITTON, ALEX MOSELEY

part |2 pages

Part IV: Games in Practice

chapter 12|8 pages

Developing Alternate Reality Games for Learning

ByKATIE PIATT

chapter 13|11 pages

Evaluating Immersive Virtual Environments for Learning

BySARAH SMITH-ROBBINS

chapter 14|15 pages

Alternate Reality Games and Literature

ByDANIELLE BARRIOS-O’NEILL AND ALAN HOOK

part |2 pages

Part V: Conclusions

chapter 15|4 pages

Conclusions

ByNICOLA WHITTON, ALEX MOSELEY