Virtual Reality in Geography covers "through the window" VR systems, "fully immersive" VR systems, and hybrids of the two types. The authors examine the Virtual Reality Modeling Language approach and explore its deficiencies when applied to real geographic environments. This is a totally unique book covers all the major uses and methods of virtual reality used by geographers. The authors have produced a CDROM that comes with the book of virtual reality images that will be a fascinating companion to the text. This book will be of great interest to geographers, computer scientists and all those interested in multimedia and computer graphics.

chapter 1|4 pages

Virtual reality in geography

An introduction
ByPeter Fisher, David Unwin

part |2 pages

Part I Introduction to VR and technology

chapter 2|10 pages

Geography in VR

ByKen Brodlie, Jason Dykes, Mark Gillings, Mordechay E. Haklay

chapter 3|18 pages

Virtual archaeologies and the hyper-real

Or, what does it mean to describe something as virtually-real?
ByMark Gillings

chapter 4|12 pages

Web-based virtual environments

ByKen Brodlie, Nuha El-Khalili

chapter 5|11 pages

Virtual reality and GIS

Applications, trends and directions
ByMordechay E. Haklay

chapter 6|10 pages

Visual exploration of virtual environments

ByMenno-Jan Kraak

part |2 pages

Part II Virtual landscapes

chapter 8|7 pages


ByIain M. Brown, David B. Kidner, Andrew Lovett, William Mackaness, David R. Miller, Ross Purves, Jonathan Raper, J. Mark Ware, Jo Wood

chapter 9|29 pages

Visualizing sustainable agricultural landscapes

ByAndrew Lovett, Richard Kennaway, Gilla Sünnenberg, Dick Cobb, Paul Dolman, Tim O’Riordan and David Arnold

chapter 10|13 pages

The application of VR modelling in assessing potential visual impacts of rural development

ByDavid R. Miller, Roger A. Dunham, Weiso Chen

chapter 11|19 pages

Multi-resolution virtual environments as a visualization front-end to GIS

ByIain M. Brown, David B. Kidner, J. Mark Ware

chapter 13|15 pages

Providing context in virtual reality

The example of a CAL package for mountain navigation
ByRoss Purves, Steve Dowers, William Mackaness

chapter 14|19 pages

A Tour of the Tors

ByKate E. Moore, John W. Gerrard

part |2 pages

Part III Virtual cities

chapter 15|9 pages


ByMichael Batty, David Fairbairn, Cliff Ogleby, Kate E. Moore, George Taylor

chapter 16|19 pages

Data collection issues in virtual reality for urban geographical representation and modelling

ByDavid Fairbairn, George Taylor

chapter 17|18 pages

Virtual world heritage cities

The ancient Thai city of Ayutthaya reconstructed
ByCliff Ogleby

chapter 18|13 pages

Visualizing data components of the urban scene

ByKate E. Moore

chapter 19|23 pages

Virtuality and cities

Definitions, geographies, designs
ByMichael Batty, Andy Smith

part |2 pages

Part IV ‘Other’ worlds

chapter 20|10 pages

‘Other’ worlds

Augmented, comprehensible, non-material spaces
ByJo Cheesman, Martin Dodge, Francis Harvey, R. Daniel Jacobson, Rob Kitchin

chapter 21|27 pages

Explorations in AlphaWorld

The geography of 3D virtual worlds on the Internet
ByMartin Dodge

chapter 22|9 pages

Visualizing data quality through interactive metadata browsing

ByFrancis Harvey

chapter 23|21 pages

‘There’s no there there’

Virtual reality, space and geographic visualization
ByRob Kitchin, Martin Dodge

chapter 24|20 pages

Virtual reality

An exploratory tool for investigating the cognitive mapping and navigational skills of visually-impaired people
ByJo Cheesman, Chris Perkins

chapter 25|19 pages

Multi-modal virtual reality for presenting geographic information

ByR. Daniel Jacobson, Rob Kitchin, Reginald Golledge