This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.

The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa.

A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

chapter |12 pages


Understanding hybrid play
ByAdriana de Souza e Silva, Ragan Glover-Rijkse

part Part I|66 pages

Hybrid making

chapter 1|15 pages

You start it

A dialogue with Nick Tandavanitj from Blast Theory
ByRagan Glover-Rijkse

chapter 2|17 pages

Keeping coherence across thresholds

A narrative perspective on hybrid games
ByDavide Spallazzo, Ilaria Mariani

chapter 3|18 pages

Training perceptions through play

A case for building interactive autoethnographic experiences through Twine
ByKristina Bell

chapter 4|14 pages


A feminist software analysis
BySarah Evans

part Part II|70 pages

Hybrid subjects

chapter 5|17 pages

The hybrid agency of hybrid play

ByFrans Mäyrä

chapter 6|14 pages

Casual bodies are hybrid bodies

ByShira Chess

chapter 7|15 pages

Hybrid play in edutainment

A media archaeology approach to Math Blaster!
ByClaire Carrington

chapter 8|22 pages

Subjectivation in the making

The hybrid logics of productivity and play in the university makerspace
ByJessica Elam, Stephen B. Crofts Wiley

part Part III|68 pages

Hybrid spaces

chapter 9|16 pages

Haptic play

Understanding hybrid play through Pokémon GO
ByLarissa Hjorth, Ingrid Richardson, Jordi Piera-Jimenez

chapter 10|15 pages

How we deal with dark souls

The aesthetic category as a method
ByCameron Kunzelman

chapter 11|17 pages


Get Out, memes, and Twitter
ByKatreena E. Alder

chapter 12|18 pages

“You broke Minecraft”

Hybrid play and the materialization of game spaces through mobile Minecraft
ByJoel Schneier