ABSTRACT

In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual.

As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art.

This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.

chapter |8 pages

Mobile Media Art

An Introduction
ByKlare Lanson, Adriana de Souza e Silva, Larissa Hjorth

section Section One|48 pages

Forerunning Mobile Media Art

chapter 1|10 pages

Making Mobile Connections

ByGolan Levin, Klare Lanson

chapter 2|13 pages

Magic Spectacles and Portable Boxes

Notes toward a Media Archaeology of Mobile Media
ByErkki Huhtamo

chapter 3|12 pages

Mobile Art

From the WAP Promises to the App Bubbles
ByGiselle Beiguelman

section Section Two|50 pages

Mobile Media Art Practice

chapter 5|10 pages

Uncomfortable Interactions

ByMatt Adams, Rowan Wilken

chapter 6|12 pages

Mobile Listening, Disruptive Ambient Music, and Public Art Projects in Madrid

ByAmparo Lasén, Massimiliano Casu

chapter 7|15 pages

Performing with the Aether

An Aesthetics of Tactical Feminist Practice
ByNancy Mauro-Flude

chapter 8|11 pages

Amplify Your Feminism

Social Media and Feminist Locative Art
ByCaitlin McGrane

section Section Three|50 pages

Hybrid Realities

chapter 9|8 pages

Sounding Place

ByTeri Rueb, Adriana de Souza e Silva

chapter 10|11 pages

Historicizing Hybrid Spaces in Mobile Media Art

ByAdriana de Souza e Silva, Ragan Glover-Rijkse

chapter 11|9 pages

Algorithmic Gardening

Questions of Mobility, Hybridity, and Infrastructure
ByShannon McMullen, Fabian Winkler

chapter 12|10 pages

Back into the Locative

Theory and Practice in Urban Augmented Reality, 1999–2016
ByJoshua McWhirter

chapter 13|10 pages

Urban Appointment

A Possible Rendez-Vous with the City (HUMO)
ByBrian Massumi

section Section Four|36 pages

Selfies

chapter 14|5 pages

Salutations to the Selfie

ByKate Durbin, Klare Lanson

chapter 15|10 pages

Gendered Art, Work, and Self-Representation

A Comparative Analysis of Camera-Phonographic and Painted Self-Portraits
ByChelsea Butkowski, Lee Humphreys

chapter 16|9 pages

When the Face Is Data

ByTheresa M. Senft

chapter 17|10 pages

Selfies and Dronies as Relational Political Practices

ByGrant Bollmer

section Section Five|55 pages

Play and Games

chapter 18|7 pages

Mobilizing Audience and Playful Disobedience

ByKelli McCluskey, Steve Bull, Klare Lanson

chapter 19|12 pages

Mobile Mapping and Play

BySybille Lammes, Clancy Wilmott

chapter 20|12 pages

Tapping In

Playful Mobile Media Art in Australia
ByHugh Davies, Will Balmford

chapter 21|10 pages

Ambient Play and Background Gaming

Reflecting on Quotidian Creative Practices
ByIngrid Richardson

chapter 22|12 pages

Re-imagining Bushland Settings Through Location-based AR Mobile Gameplay

ByMatthew Riley, Troy Innocent, Rowan Wilken

section Section Six|56 pages

Co-Design and Space

chapter 23|8 pages

Listening to Circumstance

ByDuncan Speakman, Klare Lanson

chapter 24|11 pages

Inventive Approaches to Data Tracking in More-Than-Human Worlds

ByJacina Leong, Larissa Hjorth, Jaz Hee-jeong Choi

chapter 25|14 pages

Open Prototyping

A Framework for Combining Art and Innovation in the IoT and Smart Cities
ByDrew Hemment, Joanna Bletcher, Saskia Coulson

chapter 26|12 pages

Trojan Horse

An (Incomplete) Lexicon of Art on Wheels
ByGretchen Coombs

chapter 27|9 pages

Understanding Mobile Methods through Co-Design Workshops

ByFumitoshi Kato

section Section Seven|52 pages

Sensing New Visualities

chapter 28|6 pages

FutureEverything, all the Time

ByDrew Hemment, Klare Lanson

chapter 30|11 pages

Mobile Street Photography

Continued, Collective, and Contested Decisive Moments
ByEdgar Gómez Cruz

chapter 31|16 pages

Shanzhai

Affective Assemblages and Technovisuality
ByHelen Grace

chapter 32|6 pages

Platform Poetics

ByEmile Zile, Klare Lanson

section Section Eight|53 pages

Performing the Mobile

chapter 33|5 pages

Collective Chaos and Joyful Mobility

ByCharlie Todd, Klare Lanson

chapter 34|11 pages

Mobile Films as Mobile Art

More than Textual
ByMarsha Berry

chapter 35|12 pages

Mobile Cinematic VR—MCVR

ByMax Schleser

chapter 36|12 pages

Wearing Data

Intentions and Tensions of Art and Design in Performance using Wearables
ByCamille Baker

chapter 37|11 pages

Networked Experience and Continual Re-orientation

ByMartin Rieser

section Section Nine|51 pages

Urban Interventions

chapter 38|5 pages

Becoming Alexa

ByLauren McCarthy, Jacina Leong

chapter 39|8 pages

Quotidian Record

The Musical Interpretation of Mobile Phone Location Data
ByBrian House

chapter 40|12 pages

The City as Performative Object

ByPolakVan Bekkum

chapter 41|10 pages

Encontros

An Artwork on Borders and Networked Mobilities
ByLuisa Paraguai, Gilbertto Prado

section Section Ten|58 pages

Critical Making and Future Directions

chapter 43|5 pages

Doing Critical Creative Practice and Social Research

ByKat Jungnickel, Larissa Hjorth

chapter 44|12 pages

Mobile LIDAR Mediality as Artistic Anti-Environment

ByJulia M. Hildebrand, Mimi Sheller

chapter 45|11 pages

XR

Crossing and Interfering Artistic Media Spaces 1
ByNanna Verhoeff, Paulien Dresscher

chapter 46|13 pages

One Good Death

Tactile, Haptic, and Empathic Co-design for End-of-Life Experience
ByLeah Heiss, Matiu Bush, Marius Foley

chapter 47|15 pages

Playful Resistance of Data Futures

ByLarissa Hjorth, Sam Hinton