In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual.

As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art.

This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.

chapter |8 pages

Mobile Media Art

An Introduction

section Section One|48 pages

Forerunning Mobile Media Art

chapter 1|10 pages

Making Mobile Connections

chapter 2|13 pages

Magic Spectacles and Portable Boxes

Notes toward a Media Archaeology of Mobile Media

chapter 3|12 pages

Mobile Art

From the WAP Promises to the App Bubbles

section Section Two|50 pages

Mobile Media Art Practice

chapter 5|10 pages

Uncomfortable Interactions

chapter 7|15 pages

Performing with the Aether

An Aesthetics of Tactical Feminist Practice

chapter 8|11 pages

Amplify Your Feminism

Social Media and Feminist Locative Art

section Section Three|50 pages

Hybrid Realities

chapter 9|8 pages

Sounding Place

chapter 11|9 pages

Algorithmic Gardening

Questions of Mobility, Hybridity, and Infrastructure

chapter 12|10 pages

Back into the Locative

Theory and Practice in Urban Augmented Reality, 1999–2016

chapter 13|10 pages

Urban Appointment

A Possible Rendez-Vous with the City (HUMO)

section Section Four|36 pages


chapter 14|5 pages

Salutations to the Selfie

chapter 15|10 pages

Gendered Art, Work, and Self-Representation

A Comparative Analysis of Camera-Phonographic and Painted Self-Portraits

chapter 16|9 pages

When the Face Is Data

section Section Five|55 pages

Play and Games

chapter 19|12 pages

Mobile Mapping and Play

chapter 20|12 pages

Tapping In

Playful Mobile Media Art in Australia

chapter 21|10 pages

Ambient Play and Background Gaming

Reflecting on Quotidian Creative Practices

section Section Six|56 pages

Co-Design and Space

chapter 25|14 pages

Open Prototyping

A Framework for Combining Art and Innovation in the IoT and Smart Cities

chapter 26|12 pages

Trojan Horse

An (Incomplete) Lexicon of Art on Wheels

section Section Seven|52 pages

Sensing New Visualities

chapter 30|11 pages

Mobile Street Photography

Continued, Collective, and Contested Decisive Moments

chapter 31|16 pages


Affective Assemblages and Technovisuality

chapter 32|6 pages

Platform Poetics

section Section Eight|53 pages

Performing the Mobile

chapter 34|11 pages

Mobile Films as Mobile Art

More than Textual

chapter 35|12 pages

Mobile Cinematic VR—MCVR

chapter 36|12 pages

Wearing Data

Intentions and Tensions of Art and Design in Performance using Wearables

section Section Nine|51 pages

Urban Interventions

chapter 38|5 pages

Becoming Alexa

chapter 39|8 pages

Quotidian Record

The Musical Interpretation of Mobile Phone Location Data

chapter 40|12 pages

The City as Performative Object

chapter 41|10 pages


An Artwork on Borders and Networked Mobilities

section Section Ten|58 pages

Critical Making and Future Directions

chapter 45|11 pages


Crossing and Interfering Artistic Media Spaces 1

chapter 46|13 pages

One Good Death

Tactile, Haptic, and Empathic Co-design for End-of-Life Experience