ABSTRACT

Research Methods in Learning Design and Technology explores the many forms, both new and established, that research takes within the field of instructional design and technology (IDT). Chapters by experienced IDT researchers address methodologies such as meta-analysis, social media research, user experience design research, eye-tracking research, and phenomenology, situating each approach within the broader context of how IDT research has evolved and continues to evolve over time. This comprehensive, up-to-date volume familiarizes graduate students, faculty, and instructional design practitioners with the full spectrum of approaches available for investigating the new and changing educational landscapes. The book also discusses the history and prospective future of research methodologies in the IDT field.

chapter 1|10 pages

Research Methods in Learning Design and Technology

A Historical Perspective of the Last 40 Years
ByEnilda Romero-Hall

chapter 2|15 pages

Interpretive and Postmodern Phenomenological Research Approaches

Opportunities for New Lines of Inquiry in the Field of Learning Design and Technology
ByKeri Duncan Valentine

chapter 3|17 pages

Mobile Eye-tracking for Research in Diverse Educational Settings

ByYong Ju Jung, Heather Toomey Zimmerman, Koraly Pérez-Edgar

chapter 4|21 pages

Treating Research Studies as Our Primary Subject

Using Meta-Analysis and Meta-Synthesis to Conduct Systematic Reviews
ByHeather Leary, Andrew Walker

chapter 5|14 pages

Considerations for Using Social Media Data in Learning Design and Technology Research

BySpencer P. Greenhalgh, Matthew J. Koehler, Joshua M. Rosenberg, K. Bret Staudt Willet

chapter 6|16 pages

Becoming Action Researchers

Crafting the Curriculum and Learning Experiences for Scholarly Practitioners in Educational Technology
ByIsmahan Arslan-Ari, Fatih Ari, Michael M. Grant, Lucas Vasconcelos, Hengtao Tang, William S. Morris

chapter 7|17 pages

Making Data Science Count In and For Education

ByJoshua M. Rosenberg, Michael Lawson, Daniel J. Anderson, Ryan Seth Jones, Teomara Rutherford

chapter 9|20 pages

Complex, Multiple, Interdependent Layers (C-MIL)

A Conceptual Model For Usability Studies in 3-Dimensional Virtual Worlds
BySarah Espinosa, Peter Leong

chapter 10|15 pages

Learning User Experience Design (LUX)

Adding the “L” to UX Research Using Biometric Sensors
ByQuincy Conley

chapter 11|15 pages

Exploring the Evolution of Instructional Design and Technology

Disciplinary Knowledge through Citation Context Analysis
ByWendy Ann Gentry, Barbara Lockee

chapter 12|16 pages

Learning Environments Visual Mapping

BySonia Tiwari, Yu-Chen Chiu

chapter 13|14 pages

Learning Analytics

The Emerging Research Method for Enhancing Teaching and Learning
ByTiantian Jin

chapter 14|21 pages

Futurama

Learning Design and Technology Research Methods
ByEnilda Romero-Hall, Ana Paula Correia, Robert Maribe (Rob) Branch, Yasemin Demiraslan Cevik, Camille Dickson-Deane, Bodong Chen, Juhong Christie Liu, Hengtao Tang, Lucas Vasconcelos, Nicola Pallitt, Briju Thankachan