ABSTRACT
In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities.
The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences.
This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.
TABLE OF CONTENTS
part I|140 pages
Epistemology and Theory
chapter 3|17 pages
Experiments in Performance, Identity, and Digital Space
chapter 8|15 pages
Sampling New Literacies
chapter 9|17 pages
RS (Remix Studies) + DH (Digital Humanities)
part II|130 pages
Accessibility and Pedagogy
chapter 13|12 pages
Remixing Literature in the Classroom
chapter 15|11 pages
Hack It! DIY Divine Tools
part III|128 pages
Modularity and Ontology
chapter 28819|13 pages
Hallucination or Classification
chapter 27|19 pages
Remix Games as Instruments of Digital Humanities Scholarship
part IV|129 pages
Aurality and Visuality