The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.

This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.

Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

chapter 1|14 pages

Architecture and Urban Planning? Game On!

Games as Tools for Design, Teaching/Learning, and Research in Architecture and Urban Planning
ByMarta Brković Dodig, Linda N. Groat

part Part I|1 pages

(Co)-Design Games

chapter 2|15 pages

Room for Play in Architecture

Participatory Games and Game-Like Tools in Architecture Developed by die Baupiloten
BySusanne Hofmann

chapter 3|15 pages

Urban Transition

Games are Political: Challenging Municipal Urban Planning Practices for Sustainable Development and Mutual Learning Through Game Co-Designing
ByMette Agger Eriksen, Maria Hellström Reimer, Majken Toftager Larsen

chapter 4|13 pages

The Office Scrabble Game

Co-designing Workspaces with the Everyday as a Resource in Design Games
ByChristina Lundsgaard, Eva Brandt

part Part II|1 pages

(Co)-Design and Educational Games

chapter 5|13 pages

Playing Pretend

An Interview with Steven Mankouche
ByKimia Erfani, Marta Brković Dodig, Linda N. Groat, Steven Mankouche

chapter 6|16 pages

The Architecture of ScarCity Game

The Pedagogy of Scarce Design Process
ByAxel Becerra Santacruz

chapter 7|15 pages

The World of Energy Games

ByMalini Srivastava

part Part III|1 pages

Educational Games

chapter 8|17 pages

Efargo Energy Challenge

Architecture as a Gaming Board in Pervasive Energy Games
ByMalini Srivastava

chapter 9|14 pages


Developing Critical Thinking About the Urban Environment Through Games
ByEszter Tóth, Anna Szilágyi-Nagy

chapter 10|10 pages

Design as Crossword-Puzzle Solving

The Role of Game in Merging Research and Design
ByAli Javid

chapter 11|11 pages

The Modern Architecture Game

A Learning Tool about Modern Architecture History for an International Audience
ByBart Reuser, Marijn Schenk, Michel Schreinemachers, John van de Water

part Part IV|1 pages

Educational and Research Games

chapter 12|12 pages

Energy Geogame ‘E-Footprints’

Prototype Designed to Collect Data about Human Behavior in Built Environments
ByAlenka Poplin

chapter 13|15 pages

Spector – The Sustainability Inspector

Learning, Teaching, and Evaluation Through a Participatory and Exploratory Game
ByMarta Brković Dodig, Prue Chiles

part Part V|1 pages

Research Games

chapter 14|8 pages

Reversing the Co-design Process

Co-Design Games for Post-Occupancy Evaluation 1
ByChristina Lundsgaard

part Part VI|1 pages

(Co)-Design, Educational, and Research Games

chapter 15|18 pages

The Sorting Task

Its Versatility and Adaptability in Research, Teaching, and Practice
ByLinda N. Groat, Matthew Niermann, Brian Schermer

chapter 16|13 pages

Games as Urban Agora

An Analysis of Games as Participatory Research, Co-Design, and Educational Tools in Urban Planning
ByAndrea Benze, Christina Jimenez Mattsson, Urs Walter

chapter 17|15 pages

The Role of Gaming in Community Engagement

Case Study of a Studio Focused on Societal Challenges
ByJoongsub Kim