ABSTRACT

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

chapter |14 pages

Introduction

The Urgency of Innovation

chapter 6|13 pages

Level Up Science

Design Thinking, Games and Project-Based Learning

chapter 7|8 pages

Cellverse

Using Virtual Reality to Learn about Cells from the Inside Out

chapter 8|10 pages

Living in Media

Why Teach the World’s most Controversial Video Game?

chapter 11|7 pages

Don’t Split the Party

Using Games to Enhance Social-Emotional Learning Strategies

chapter 14|11 pages

What We Learned

From Games to Make Assessment Playful

chapter |6 pages

Conclusion

Once We Defeat the COVID-19 Boss Battle, What Then?

chapter |3 pages

Afterword