Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today’s digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments—adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.

part 1|54 pages

Designing for Collaboration

chapter 1|8 pages

Designing as Play

ByEva Brooks

chapter 2|9 pages

Designs for Learning and Knowledge Representations in Collaborative Settings

ByOla Knutsson, Robert Ramberg, Staffan Selander

chapter 3|20 pages

A Learning Ecology Design

BySusanne Dau

chapter 4|14 pages

Collaborative Learning in Dialogic Digital Environments

ByElsebeth Korsgaard Sorensen

part 2|62 pages

Inclusive Practices through Digital Technologies

chapter 5|11 pages

Promises and Perils

The Affordances of Technology for Promoting Inclusion of Learners in Educational Settings
ByHanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen

chapter 6|22 pages

Designs for Learning with Adaptive Games and Teachable Agents

BySusanne Kjällander, Kristen Pilner Blair

chapter 7|15 pages

Learning Music by Composing on Ipads

ByBjørn-Terje Bandlien

chapter 8|11 pages

The Zone of Optimised Motivation (ZOOM)

ByAnthony Lewis Brooks

part 3|100 pages

Empowering Participation

chapter 9|12 pages

Reflective and Innovative Learning Designs Inspired by Gaming Principles

ByCamilla Gyldendahl Jensen, Susanne Dau

chapter 10|16 pages

When the Game Breaks Down, the Stories Begin

ByTobias Alexander Bang Tretow-Fish, Thorkild Hanghøj

chapter 11|10 pages

Virtual Reality Learning Experiences about Dementia

ByAnders Kalsgaard Møller, Markus Löchtefeld

chapter 12|17 pages

Children's Programming of Robots by Designing Fairytales

ByEva Brooks, Jeanette Sjöberg

chapter 13|10 pages

The Transformative Potential of School-based Makerspaces

Novel Designs in Educational Practice
ByKristiina Kumpulainen, Anu Kajamaa

chapter 14|16 pages

Whiteboxing “Bits n bots”

How “Flawed” and Emerging Technologies can Facilitate Computational Play and Learning
ByLykke Brogaard Bertel, Pauline Fredskilde

chapter 15|15 pages

Designing Virtual Cases for Learning and Assessment

ByUno Fors

chapter |1 pages


Lessons from Inclusive and Empowering Participation in Emerging Technologies
ByEva Brooks, Susanne Dau, Staffan Selander