Building on the unfolding and expanding embeddedness of digital technologies in all aspects of life, Interactive Sports Technologies: Performance, Participation, Safety focuses on the intersection of body movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities. The accessible and inspiring compilation of theoretical, critical, and phenomenological approaches utilizes the domain of sports to extend our understanding of the nexus between somatic knowledge and human-computer interaction in general. Within this framework, the chapters in this volume draw upon a variety of concepts, processes, practices, and elucidative examples to bring together a timely assessment of interactive technologies’ potential to facilitate increased performance, participation, and safety in sports.

This collection of chapters from international authors presents diverse perspectives from a wide range of academic and practice-based researchers within a comprehensive coverage of sport disciplines.

chapter 1|13 pages

Introduction: A Comprehensive Approach to Interactive Sports Technologies

ByVeronika Tzankova, Michael Filimowicz

chapter 3|19 pages

Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting

ByDiogo L. Marques, Henrique P. Neiva, Daniel A. Marinho, Mário C. Marques

chapter 6|17 pages

The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports

ByNina Schaffert, Sebastian Schlüter

chapter 7|16 pages

Augmented Reality for Sports Spectating and Coaching

ByStefanie Zollmann, Tobias Langlotz, Holger Regenbrecht, Chris Button, Wei Hong Lo, Steven Mills

chapter 8|23 pages

Designing Augmented Ball-Based Team Games

ByKadri Rebane, Takuya Nojima

chapter 9|33 pages

The Relevance of a Gamified Football/Soccer Development Platform

ByKenneth Cortsen, Daniel Rascher

chapter 10|14 pages

Technology, Disability and High-Performance Sport: A Socio-Cultural Reading

ByP. David Howe, Carla Filomena Silva

chapter 11|21 pages

In Lieu of an Afterword: “Embodiment and Skill Acquisition in Sports Technologies” Course Syllabus

ByVeronika Tzankova, Michael Filimowicz