ABSTRACT

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games.

The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways.

Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.

part I|62 pages

Game Systems, Transformation, and Learning

chapter 1|17 pages

Red in Bits and Bytes

Evolutionary Conflicts in Biological God Games

chapter 2|16 pages

On Bikers at War

Transformations of Non-Fictional and Fictional Conflicts from Hamlet to Sons of Anarchy: Men of Mayhem

chapter 4|15 pages

The Limits of 'Serious' Play

Frame Disputes around Educational Games

part II|60 pages

Representing War and Armed Conflicts

chapter 5|22 pages

On Wargames and War

Modeling Carl von Clausewitz's Theory of War

chapter 6|19 pages

Wargames as Reenactment

An Ecological Framework for the Development of Military Games for Education

chapter 7|17 pages

The Grasping Eye

Wargames and the Ideal-Typical Field Commander's Inner Vision

part IV|52 pages

Alternative Ways of Representing Conflicts in Games

chapter 12|18 pages

The Most Intimate Conflict of All

Marriage as Conflict in Digital Games

chapter 13|15 pages

All Smoke, No Fire

The Post-mortem of Conflicts in the 'Walking Simulator' Genre