ABSTRACT

In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence and as vehicles for offering new, immersive, and embodied visitor experiences.

This edited collection presents theoretical approaches and case studies that explore how presence can be experienced in museum spaces and what role technology can play in visitor experiences. It considers the theoretical underpinnings of the concept ‘presence’ for museum spaces, offering a critical examination of how immersive and other emerging technologies can affect, diminish or enhance our sense of presence and embodiment. Through an international range of case studies and innovative projects, this volume considers emerging technologies – including virtual reality, augmented reality, interactive (multisensory) installations, and AI – alongside different aspects of presence, including immersion, embodiment, empathy, emotion, engagement, and affect.

Taking an interdisciplinary approach, Museums and Technologies of Presence will be beneficial to those researching or studying in the fields of Museum Studies, Digital Humanities, Computer Science, Information Science, and Digital Media. It will also be useful to museologists, curators, and artists who are interested in developing immersive experiences, experimental new media, and immersive aesthetics.

chapter 1|21 pages

Presence, Museums, and Immersive Technologies

An Interdisciplinary Exploration

part I|99 pages

Presence as Immersion, Embodiment, and Multisensory Experiences

chapter 3|19 pages

Presence in Immersive Museum Exhibitions

The Role of Agency, Body-Ownership, and Awareness

chapter 5|19 pages

Multisensory Visitor Engagement

An Analysis of Three Case Studies

chapter 6|18 pages

Reconfiguring the Viewer

Modes of Perception and Attention in Immersive Museum Experience

part II|65 pages

Affective Presence and Absence

chapter 7|20 pages

Affective Presence through 3D Printing

Some Considerations on Materiality, Temporality, and Technological Modes of Production

chapter 8|17 pages

Technology and Presence in a Museum of Trauma

Therapeutic Effects of Making Danger Real

chapter 9|12 pages

Breathe

Bridging the Personal and The Planetary through Augmented-Reality Experiences

chapter 10|14 pages

Museums and the Power of Absence

Agrippa (A Book of the Dead)

part III|80 pages

Spatio-Temporal Presence

chapter 11|23 pages

Digital Sensory Experiences in Museums

Does Space Matter?

chapter 12|21 pages

Museological Presence through Deep Mapping

The Atlas of Maritime Buddhism

chapter 13|19 pages

Interwoven Spaces with XR, AI, and Robots

Merging Realities in Space and Time