This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.

The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms.

The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

chapter 1|23 pages

Cinematic Sound Design for Players

ByTom A. Garner

chapter 2|35 pages

Aleatory Acoustics, Mechanics and Aesthetics

Game Sound Design With Audio Controllers and Their Interfaces
BySheldon Schiffer

chapter 3|19 pages

Designing Game Audio Based on Avatar-Centered Subjectivity

ByJonathan Weinel, Stuart Cunningham

chapter 4|17 pages

Presence and Biofeedback in First-Person Perspective Computer Games

The Potential of Sound
ByMark Grimshaw-Aagaard

chapter 5|25 pages

Composed to Experience

The Cognitive Psychology of Interactive Music for Video Games
ByHans-Peter Gasselseder

chapter 6|21 pages

Interfaces for Sound Installation

ByGreg Corness, Kristin Carlson, Prophecy Sun

chapter 7|20 pages

Sound Spatialization

ByEnda Bates, Brian Bridges, Adam Melvin

chapter 8|18 pages

Thinking Sound-Motion Objects

ByRolf Inge Godøy

chapter 9|21 pages

Climb!—A Composition Case Study

Actualizing and Replicating Virtual Spaces in Classical Music Composition and Performance
ByMaria Kallionpää, Hans-Peter Gasselseder

chapter 10|29 pages

Interactive Music on the Web

BySang Won Lee, Benjamin Taylor, Georg Essl

chapter 11|30 pages

Auditory Cue Design

ByDavid McGookin

chapter 12|15 pages

Soundscape Generation Systems

ByMiles Thorogood

chapter 13|26 pages

Sound Effect Synthesis

ByDavid Moffat, Rod Selfridge, Joshua D. Reiss

chapter 14|33 pages

Audio Augmented Reality for Interactive Soundwalks, Sound Art and Music Delivery

ByDafna Naphtali, Richard Rodkin

chapter 15|21 pages

Soundscape Online Databases State of the Art and Challenges

ByMiles Thorogood, Philippe Pasquier