ABSTRACT

Anime is a quintessentially Japanese form of animation consisting of both hand drawn and computer-generated imagery, and is often characterised by colourful graphics, vibrant characters, and fantastical themes. As an increasingly globalising expression of popular art and entertainment, and distributed through cinema, television, and over the internet, anime series and films have an enormous following, not only in Japan but also in Asia. This book provides a comprehensive survey of the historical development, industrial structure, and technical features of Japanese animation and of the overall dynamics of its globalisation in key contexts of the Asian region. Specific chapters cover anime’s production logics, its features as an ‘emotion industry’, and the involvement of a range of Asian countries in the production, consumption, and cultural impact of Japanese animation.

chapter |16 pages

Introduction

part I|102 pages

Background and working concepts on Japanese animation

chapter 181|38 pages

History and media discourse

Key notions to understand ‘anime’

chapter 2|14 pages

Industry and domestic context

Inward orientations of production networks

chapter 3|22 pages

Business and production

Development and politics of outsourcing

chapter 4|26 pages

Transits and receptions

The European context as a supplement for the study of the Asian experiences

part II|126 pages

Key Asian contexts: Success, contradictions, globalisation

chapter 1205|21 pages

South Korea

Successes and controversies of recombined Japanese animation

chapter 6|21 pages

China

History, piracy, resistance, and subcultural communities

chapter 7|16 pages

Philippines

Overlooked by soft power and media mix

chapter 8|23 pages

Malaysia

Transcultural creativity in animation production and commercial dynamics

chapter 9|21 pages

Indonesia

‘Kartun’ for anime: piracy, community, and fantasy

chapter 10|22 pages

India

Anime and manga fandom as a life experience