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Digital Applications for Cultural and Heritage Institutions
DOI link for Digital Applications for Cultural and Heritage Institutions
Digital Applications for Cultural and Heritage Institutions book
Digital Applications for Cultural and Heritage Institutions
DOI link for Digital Applications for Cultural and Heritage Institutions
Digital Applications for Cultural and Heritage Institutions book
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ABSTRACT
Electronic imaging and digital applications have brought numerous benefits for museums, galleries, archives and other organizations in the arts, culture and heritage sectors. Bringing together leading international practitioners from different disciplines, the EVA (Electronic Imaging and the Visual Arts) conferences help those working in the field to gain the most from developments in multimedia technology. This accessible volume collects recent papers from EVA conferences, covering case studies from the world’s greatest institutions, as well as from some of the smallest and most innovative. Topics covered include virtual reconstruction of destroyed buildings, digital image archiving, 2D and 3D digitization projects, website evaluation, virtual archaeology, handheld interactive visitor support, exploiting digital cultural heritage and electronic aids for non-speaking people, as well as summaries of international research and technology development. The volume presents in convenient form the wealth of experience of a great variety of international specialists, allowing readers to further enhance the visitor experience of their collections.
TABLE OF CONTENTS
chapter 1|14 pages
Introduction and International Overview
part |2 pages
Part 1: Strategic Developments
chapter 2|10 pages
DigiCULT: Unlocking the Value of Europe’s Cultural Heritage Sector
chapter 3|12 pages
Culture as a Driving Force for Research and Technology Development: A Decade’s Experience of Canada’s NRC 3D Technology
chapter 4|10 pages
The Information Society and Technology (IST) in Russian Culture: Strategic Review and New Initiatives
part |2 pages
Part 2: Cooperative Projects
chapter 5|8 pages
ArchTerra: An EU Project to Promote Cultural Cooperation among Eastern and Western European Archaeological Communities
chapter 6|8 pages
CHIMER – A Cultural Heritage Application for 3G Environment Developed by European Children
chapter 7|10 pages
The German–Japanese Project for Virtual Reconstruction of Two Valuable Destroyed Buildings
part |2 pages
Part 3: Recreating and Preserving the Past
chapter 8|10 pages
German Historical Buildings in 3D: From Cathedral to Synagogue and Jewish Quarter
chapter 9|8 pages
Image-Based Object Reconstruction and Visualization for Inventory of Cultural Heritage
part |2 pages
Part 4: Digital Archiving
chapter 13|10 pages
Digital Image Picture Archives: Theory and Practice in Switzerland
chapter 15|4 pages
The ICCD Catalogue’s General Information System: A Tool for Knowledge, Preservation and Valorization National Cultural Heritage
part |2 pages
Part 5: Design, Retrieval and Protection
chapter 16|12 pages
The Cleveland Special Exhibitions Tool – An Elegant Solution to a Common Requirement
chapter 17|6 pages
Prometheus: The Distributed Digital Image Archive for Research and Academic Teaching
chapter 18|8 pages
HITITE: IST-2000-28484: The Heritage Illustrated Thesaurus: An On-line Resource for Monument Identification
chapter 19|14 pages
An Approach to Adding Value while Recording Historic Gardens and Landscapes (Valhalla)
chapter 20|8 pages
Copyright Protection and Exploitation of Digital Cultural Heritage
chapter 21|8 pages
Protection of Intellectual Property: A Must In Digital Content Exploitation
part |2 pages
Part 6: Special Needs
chapter 22|8 pages
On-Line Access to Cultural and Educational Resources for Disabled People: An International Challenge
chapter 24|6 pages
Accessible Internet Applications: Principles and Guidelines
part |2 pages
Part 7: Interactive Realities and Future Possibilities
chapter 27|12 pages
New Media Art and the Contemporary Museum Environment: A Case Study Based on the NMPFT’s Award-Winning Gallery
chapter 29|6 pages
Design of a Hand-Held Interactive Support for Museum Visitors
chapter 30|12 pages
The Impact of Haptic ‘Touching’ Technology on Cultural Applications
part |2 pages
Part 8: Conclusions and Future Trends