This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

part I|74 pages

Historicizing Game Fandom

chapter 3|19 pages

Transitioning to the Digital

Run5 Magazine as Archive and Account of SSG’s Dialogue with Wargamers in the 1980s

chapter 4|18 pages

Keeping the Spectrum Alive

Platform Fandom in a Time of Transition

chapter 5|16 pages

Pirates, Platforms and Players

Theorising Post-Consumer Fan Histories through the Sega Dreamcast

part II|72 pages

Fan Contributions to Game History

chapter 6|18 pages

EVE Online’s War Correspondents

Player Journalism as History

chapter 8|18 pages

Museums of Failure

Fans as Curators of “Bad”, Unreleased, and “Flopped” Videogames 1

chapter 9|17 pages

World −1

Glitching, Codemining and Procedural Level Creation in Super Mario Bros. 1

part III|71 pages

The Archive

chapter 10|15 pages

Repacking My Library

chapter 12|16 pages

Unusable Archives

Everyday Play and the Everyplay Archives

chapter 13|21 pages

Moving on from the Original Experience

Philosophies of Preservation and Dis/play in Game History