ABSTRACT

In recent years, digital technologies have become pervasive in academic and everyday life. This comprehensive volume covers a wide range of concepts for studying the new cultural dynamics that are evident as a result of digitisation. It considers how the cultural changes triggered by digitisation processes can be approached empirically.  The chapters include carefully chosen examples and help readers from disciplines such as Anthropology, Sociology, Media Studies, and Science & Technology Studies to grasp digitisation theoretically as well as methodologically.

chapter |10 pages

Introduction

Digitisation as challenge for empirical cultural research
ByGertraud Koch

part I|81 pages

Coded culture

chapter 1|29 pages

Cultural techniques, practices, programmes

How to study the anthropo-logic of digitisation
ByCarsten Ochs

chapter 2|13 pages

Archive

ByIsto Huvila

chapter 3|25 pages

Imperfect imaginaries

Digitisation, mundanisation, and the ungraspable
ByRobert Willim

chapter 4|14 pages

Ethnography of digital infrastructures

ByGertraud Koch

part II|84 pages

Doing digital culture

chapter 5|24 pages

Hackers and hacking

ByLuis Felipe R. Murillo, Christopher Kelty

chapter 6|15 pages

‘A brilliant copy every time!’

Aspects of a cultural proportion
ByChristian Schönholz

chapter 7|26 pages

The manifestation of mash-up categories

ByJoan Kristin Bleicher

chapter 8|19 pages

Big Data

ByKatharina E. Kinder-Kurlanda

part III|71 pages

Approaching the world digitally

chapter 9|18 pages

From GUI to No-UI

Locating the interface for the Internet of Things
ByNishant Shah

chapter 10|12 pages

Ubiquitous computing and the Internet of Things

ByKatharina E. Kinder-Kurlanda, Daniel Boos

chapter 11|21 pages

Calculating spaces

Digital encounters with maps and geodata
ByIna Dietzsch, Daniel Kunzelmann

chapter 12|18 pages

Augmented realities

ByGertraud Koch

part IV|58 pages

Concepts of culture revisited

chapter 13|25 pages

The political economy of digital technologies

Outlining an emerging field of research
ByAndreas Wittel

chapter 14|17 pages

Ludification of culture

The significance of play and games in everyday practices of the digital era
ByAnne Dippel, Sonia Fizek

chapter 15|14 pages

Media genealogy

Back to the present of digital cultures
ByClemens Apprich, Götz Bachmann