ABSTRACT

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

chapter 1|8 pages

Introduction

Perspectives on Interactive Digital Narrative
ByHartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

part I|58 pages

IDN History

chapter |11 pages

Introduction: A Concise History of Interactive Digital Narrative

ByHartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

chapter 2|14 pages

The American Hypertext Novel, and Whatever Became of It?

ByScott Rettberg

chapter 3|15 pages

Interactive Cinema in the Digital Age

ByChris Hales

part II|84 pages

IDN Theory

chapter |8 pages

Introduction: The Evolution of Interactive Digital Narrative Theory

ByHartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

chapter 5|14 pages

Narrative Structures in IDN Authoring and Analysis

ByGabriele Ferri

chapter 6|15 pages

Towards a Specific Theory of Interactive Digital Narrative

ByHartmut Koenitz

chapter 7|15 pages

Emotional and Strategic Conceptions of Space in Digital Narratives

ByMarie-Laure Ryan

chapter 8|15 pages

A Tale of Two Boyfriends

A Literary Abstraction Strategy for Creating Meaningful Character Variation
ByJanet H. Murray

chapter 9|15 pages

Reconsidering the Role of AI in Interactive Digital Narrative

ByNicolas Szilas

part III|121 pages

IDN Practice

chapter |6 pages

Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices

ByHartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

chapter 11|11 pages

Posthyperfiction

Practices in Digital Textuality
ByScott Rettberg

chapter 12|15 pages

Emergent Narrative

Past, Present and Future of an Interactive Storytelling Approach
BySandy Louchart, John Truesdale, Neil Suttie, Ruth Aylett

chapter 13|11 pages

Learning Through Interactive Digital Narratives

ByAndreea Molnar, Patty Kostkova

chapter 14|16 pages

Everting the Holodeck

Games and Storytelling in Physical Space
ByMads Haahr

chapter 15|14 pages

Narrative Explorations in Videogame Poetry

ByDiğdem Sezen

chapter 16|17 pages

Artistic Explorations

Mobile, Locative and Hybrid Narratives
ByMartin Rieser

chapter 17|14 pages

Remaking as Revision of Narrative Design in Digital Games

ByTonguç İbrahim Sezen