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Book

Game Anim

Book

Game Anim

DOI link for Game Anim

Game Anim book

Video Game Animation Explained

Game Anim

DOI link for Game Anim

Game Anim book

Video Game Animation Explained
ByJonathan Cooper
Edition 2nd Edition
First Published 2021
eBook Published 19 April 2021
Pub. Location Boca Raton
Imprint CRC Press
DOI https://doi.org/10.1201/9781003147893
Pages 350
eBook ISBN 9781003147893
Subjects Arts
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Cooper, J. (2021). Game Anim: Video Game Animation Explained (2nd ed.). CRC Press. https://doi.org/10.1201/9781003147893

ABSTRACT

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters.

Key Features

• New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more

• 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.

• The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.

• Full Production Cycle: Walks through every stage of a game production from the animator’s perspective.

• Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.

• Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book

About The Author

Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

TABLE OF CONTENTS

chapter Chapter 1|10 pages

The Video Game Animator

chapter Chapter 2|18 pages

The Game Development Environment

chapter Chapter 3|12 pages

The 12 Animation Principles

chapter Chapter 4|16 pages

The Five Fundamentals of Game Animation

chapter Chapter 5|26 pages

What You Need to Know

chapter |4 pages

Interview: Mark Grigsby

chapter Chapter 6|12 pages

The Game Animation Workflow

chapter |4 pages

Interview: Adrián Miguel

chapter Chapter 7|12 pages

Our Project: Pre Production

chapter |2 pages

Interview: Eric Chahi

chapter Chapter 8|20 pages

Our Project: Technical Animation

chapter |2 pages

Interview: Masanobu Tanaka

chapter Chapter 9|30 pages

Our Project: Gameplay Animation

chapter |2 pages

Interview: Mariel Cartwright

chapter Chapter 10|22 pages

Our Project: Cinematics and Facial

chapter |4 pages

Interview: Marie Celaya

chapter Chapter 11|32 pages

Our Project: Motion Capture

chapter |4 pages

Interview: Bruno Velazquez

chapter Chapter 12|12 pages

Our Project: Animation Team Management

chapter |4 pages

Interview: Yoshitaka Shimizu

chapter Chapter 13|14 pages

Our Project: Polish and Debug

chapter |4 pages

Interview: Alex Drouin

chapter Chapter 14|36 pages

2D and Pixel Art Animation

chapter |2 pages

Interview: Ben Fiquet

chapter Chapter 15|12 pages

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