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Book

Games As A Service

Book

Games As A Service

DOI link for Games As A Service

Games As A Service book

How Free to Play Design Can Make Better Games

Games As A Service

DOI link for Games As A Service

Games As A Service book

How Free to Play Design Can Make Better Games
ByOscar Clark
Edition 1st Edition
First Published 2014
eBook Published 18 February 2014
Pub. Location New York
Imprint Routledge
DOI https://doi.org/10.4324/9781315849102
Pages 312
eBook ISBN 9781315849102
Subjects Arts
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Clark, O. (2014). Games As A Service: How Free to Play Design Can Make Better Games (1st ed.). Routledge. https://doi.org/10.4324/9781315849102

ABSTRACT

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.

Oscar Clark is a consultant and Evangelist for Everyplay from Applifier.  He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation.  He is also a notorious hat wearer.

TABLE OF CONTENTS

chapter 1|24 pages

Introduction

chapter 2|16 pages

What is a Game?

chapter 3|20 pages

Th e Anatomy of Play

chapter 4|18 pages

Player Lifecycle

chapter 5|22 pages

Th e Rhythm of Play

chapter 6|16 pages

Building on Familiarity

chapter 7|16 pages

Counting on Uncertainty

chapter 8|18 pages

Six Degrees of Socialization

chapter 9|18 pages

Engagement-Led Design

chapter 10|20 pages

Delivering Discovery

chapter 11|18 pages

Counting on Data

chapter 12|26 pages

Service Strategies

chapter 13|26 pages

Th e Psychology of Pricing

chapter 14|24 pages

Tools of the Trade

chapter 15|4 pages

Conclusions

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