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Immersive Journalism as Storytelling
DOI link for Immersive Journalism as Storytelling
Immersive Journalism as Storytelling book
Immersive Journalism as Storytelling
DOI link for Immersive Journalism as Storytelling
Immersive Journalism as Storytelling book
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ABSTRACT
This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives.
Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application.
This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.
The Open Access version of this book, available at http://www.taylorfrancis.com/books/e/9780367713294, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license
TABLE OF CONTENTS
chapter 1|9 pages
Introduction
part Part I|36 pages
Storytelling
chapter 2|12 pages
Exploring the immersive journalism landscape
chapter 3|12 pages
Case Euronews
part Part II|49 pages
Ethics
chapter 8|14 pages
It’s Not Just About Empathy1
part Part III|64 pages
Production and design
chapter 10|11 pages
Case study
chapter 11|14 pages
The hierarchy of needs for user experiences in virtual reality
part Part IV|36 pages
Education